Pro tools
Particles
Emit any layer, shape, or component as a particle system (rain, fireworks, confetti, a fountain) through a field of effectors.
What it does
Particles turns one selected layer (ideally a component) into a burst of particles by cloning it many times and flying each copy through a force field. Rain, fireworks, confetti, a fountain: you pick the look, the tool clones and simulates, and the result bakes to real keyframes. Your source layer is never touched.
Interactive lesson: Particles
A guided, click-through tour of Particles in the live plugin, locked to this tool. No Figma needed.
Quick start
Select a layer, tap a preset, then tune Amount, Speed, and Spread. Hit Bake. Use Clear to remove the particles. That's the whole loop. The presets are tuned starting points you adjust rather than build from zero.
The three tabs
Particle sets the source: the picked Selection, a generated Shape (circle, square, triangle, star), or a file Component by id. Emitter sets where particles are born: the layer's center, a Point you place on the canvas, a Line, or an Area. World holds the forces that shape the flight.
Effectors
Open Advanced to add effectors to the World: the forces that bend particle paths. Gravity and Air Drag set the baseline; Wind and Fan push directionally; a Gravity Well (magnet) pulls particles in; Vortex swirls them; Turbulence adds organic chaos. Save as Custom to keep your own tuned effect alongside the presets.
Presets
The preset library covers the common looks: Rain, Snow, Firework, Confetti, Faucet, Popcorn, Bubbles, Fountain, Fog, Fireflies, Vortex, and Jet. Each one comes pre-wired with an emitter type, stream or burst mode, count, velocity, spread, life, gravity, drag, spin, and its own effectors, so a single tap gets you most of the way.
Simulation & fidelity
Amount, Speed, Spread, Life, Spin, Size Jitter, and Fade In/Out shape the burst. A Seed control drives a deterministic PRNG, so a look you like reproduces exactly. The Fidelity / Simplify control decimates the baked tracks to a tolerance, keeping the timeline clean even with hundreds of particles.
Synergize
Particles composes in Synergize as a generator: pair it with Camera Man, Falloff, or Physik and the whole burst rides that transform field while every particle keeps its own flight. The field is added to each particle (a camera move, a distance falloff, a physics settle), never replacing its motion. It is Hyper-Synergy capable too, folding a third tool into the same burst.